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Mantle of Closed Doors

Mantle of Closed Doors

No more fuming toilet bowl shoulders!

Firelands run on the weekend, and look what Baleroc dropped – Mantle of Closed Doors!

They were cloth.  They had a socket for an intellect/haste gem.  Critical Strike could be reforged to haste.  They were a significant upgrade.

And best of all, they didn’t look like fuming toilet bowls!

When they came up for a roll I got so excited I spilled my tea, typed in /roll, crossed my fingers and there was my roll –  a “10.”

Yes, that’s right – I rolled 10.  I checked twice and it was a 10.  Not 100, a 10.  I just about cried.

Then a miracle happened – no one else wanted them so I won with a 10!

After the raid I raced off to the Auction House for a gem, a quick trip to Deepholm for the enchant then back to the reforger to tweak the stats.

Now I have only one crappy piece left – my helm.  At least I can turn off helm display so I don’t have to look at that silly engineering helm until something better comes along.

But I’ll worry about the helm later – I have new shoulders!

Did I mention they don’t look like fuming toilet bowls?

One More “Finally”

After doing the Orgrimmar fishing dailies every day since level 10, and the Outland/Northrend fishing dailies every day since level 70, my Troll Druid finally got the Weather-Beaten Fishing Hat – at level 75.

Weather-Beaten Fishing Hat

Weather-Beaten Fishing Hat

I don’t think it’s ever taken any of my characters this long to get it, but better late than never!  I can finally clear out my bags of all those fishing baubles!

I didn’t get a chance to try healing a dungeon again as I was fairly busy running around for quests to get my gear upgraded as much as possible.

I still have items at the 138 level and just a couple at 154 (previously 60-90 level), but I can tell there is a big difference with Balance dps with what I have so I expect healing should also be a little better.

As soon as I can find a weapon upgrade I can give healing another shot.  I don’t think I’ll try a Wrath random as it might be better for me to pick a specific dungeon I’m familiar with and run those a few times to make sure I’ve got my spells down and I’m more prepared.

Druids are a lot of fun – nothing like stealthing around past mobs to grab that quest item and get out.  I might even respec feral cat again and give it another try.

Paladins are OP

One nice “perk” of raiding is racking up those VPs so one can avoid the ZA/ZG merry-go-round.  I had enough VPs to convert a few to JPs (jumping through a few hoops) and purchase the last heirloom piece I needed for my baby Paladin.

I started her in a Protection spec just in case I want to try tanking…again…so off she went questing at level 13 with her two or three spells and a “green” shield from the Auction House.

Full Heirlooms + Protection spec = God Mode.

Quests that I remember would kill my Priest and more recently, Druid were a laugh with my Paladin.  Three mobs beating on me?  Ha!  I can kill them all – even without my healing spell!

I started in Westfall, leveled up in no time then over to Redridge Mountains.

Remember those nasty murlocs that would aggro 10 feet away and kill you over and over again?  I wiped them out – all of them – in two shots.

The Elite Ettin that would sneak up behind you and stomp you into the ground while a pack of Gnolls were beating on you?  I killed it – twice – just because I could.

The only minor problem I had was with casters or hunters because I had to run into melee range, or chase down a running Gnoll, but even they couldn’t kill me.

I blasted through Redridge Mountains, picked up my level 18 spells and went to Duskwood.  You remember Duskwood with all the undead mobs?  I have only one word for that – Exorcism.

I think it took me about 5 minutes to get from level 18 to level 20 and get my “free” Paladin horse.

I don’t even know if I’m using my spells correctly.

Hmmm…let’s see….I’ll hit them with Avenger’s Shield that knocks half their health off and/or round up a pack.  If more than two I’ll toss a Hammer of Justice to stun one until I kill the rest.  Then it’s a quick Judgement/Crusader Strike (whatever is off cool down) and bam!  Everything is dead.

I’m guessing this isn’t a “proper” spell priority and everything will start to balance out as I level up so questing will get back to “normal.”

I’ll have to read up on leveling a Prot Paladin to make sure I get it right and don’t get into bad habits but for now it’s a heck of a lot of fun!

While I was bashing my way through quests, I was thinking about what I could do if Paladins had a stealth ability, but now I know why Paladins don’t have a stealth ability – they would be completely unstoppable, take over Azeroth and rule the world.

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